Thanks very much to Brad/Arma for helping with some Javascript things! Thanks to DigitalNinjaGraphics for the Shulk Monado Art and Pokemon Trainer and Mii Character Images. Hitbox pausing/framestep via Buzzfeed libgif-js and Featherlight. I farmed no data myself, so be sure to thank those folks for all their hard work! Code Stuff Spot Dodges on stats page and additional automation thanks to GiefKid! Additional data/information thanks to Struggleton, Lattie, EyeDonuts, Invy, Foxyjoe, Plague von Karma, aaronlink127, and Zeckemyro. Out of Shield options are from this Google Sheet. Thanks to Drafix570, Gengar6tomo, and Meshima for this spreadsheet source where most of the active frames came from-and thanks to Yikarur for translating. Hitbox images from Zeckemyro and EyeDonuts. You can play the animation frame by frame or. You can also delete a multi-tone background by setting the color tone match percentage in the option. Once you specify the background color in the options, it finds all pixels in all frames that match this color and removes them. Zapp Branniglenn's Google Sheet, Zeckemyro, Ruben_dal, Smash Wiki, and Kurogane Hammer. This online utility lets you remove the background from GIF animations. The regular lines indicate the angles like they are. It goes over a lot of these concepts!įOR ANGLES - 0 is horizontal, 90 is vertical. Check out this video, "Understanding Frame Data," from Izaw.Stale Moves affect advantage/disadvantage and occur when hitting a character as well as when hitting a shield.This includes projectiles which are active for a very long time and thus become much more advantaged the later they hit. On Shield advantage/disadvantage data assumes the move hits on its first Active Frame (hitting on a later active frame would be a meaty and can gain additional advantage relative to the later active frames).So a 6 frame grab would be 10 frames out of shield. Grabs used to happen instantly out of shield as well, but Ultimate added 4 frames to Grabs done after a hit connects with a shield. Aerials have 3 frames added to them because it takes 3 frames to leave the ground, so a 3 frame aerial would be 6 frames out of shield. So, since some characters have a 3 frame Up B, -3 would be unsafe against those characters. HUGE EXCEPTION: Jump, Up B, and Up Smash out of shield ignore Shield Drop frames. So if all else was equal, you could be as disadvantaged as -11 on an attack and still be "neutral". However, in Smash there is Shield Drop which takes 11 frames in Ultimate. In most games, being negative means you can't apply pressure since the defending opponent would be able to act before you as the attacker. Negative meaning the defender can act before the attacker. About On Shield data: The +/- refers to who can act first after an attack hits a shield.Grab after an attack hits your shield takes an additional 4 frames and does not incur Shield Drop.Jumping out of shield takes 3 frames and does not incur Shield Drop.Up B and Up Smash happen instantly out of shield and do not incur Shield Drop.Dropping your shield ( Shield Drop) takes 11 frames.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Watch this behind the scenes clip on just how advanced their system was and the benefits that makes it ideal.It costs $100 a year for the privilege to post an app on the Apple Store. ![]() Well, shows like The Mandalorian have opted for a technique of LED walls instead. We’ve learned about the past, and we’ve come a long way in recent years, so what about the future? Where are we going next? Are we gonna stick with chroma keying or is there a viable alternative? Chroma Keying Today The future of green screen For a full breakdown, read more on the differences between green vs blue screen. This is just a summary why green or blue would work in most chroma keying scenarios. Better at night but requires more lighting. Blue: Cleaner edges and less color spill.Green: It’s the default, easier for digital cameras, requires less lighting, performs better in the day time, but can struggle with color spill.It turns out that unless you go to the University of Oregon, most people don’t wear a lot of neon green… but people do wear blue.Īside from wardrobe, blue and green do each offer some technical advantages: Different from skin tones, and different from wardrobe. ![]() The industry settled on green because, for compositing or chroma keying to work, the background color needs to be different.
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